ABOUT ME
I am a RIBA Part III Architect from the Bartlett School of Architecture whose work sits at the intersection of design, storytelling, and technology. My creative aspirations lie in reshaping how we think about and experience the built and visual environment. I am fascinated by how material, digital, and cinematic processes can inform and transform one another, opening new avenues for design and future-facing visual experiences.
I began my career at Crab Studio under Sir Peter Cook, later working at Rogers Stirk Harbour + Partners, Zaha Hadid Architects, and Foster + Partners, where I contributed to projects of diverse scales, from masterplans to cultural exhibitions. These experiences nurtured my curiosity for concept-driven, cross-disciplinary design practice.
After graduating, I rejoined Foster + Partners as part of the Design and Communications team, where I helped pioneer a new direction in architectural filmmaking. Over the past two years, I have led visual projects blending design, motion, and technology, and was promoted to Associate - the youngest in the team - with growing responsibilities in creative leadership and mentoring. My current focus is on exploring design in its broadest sense: where concept, experimentation, and making converge with storytelling and digital craft. I thrive in collaborative, experimental environments that push boundaries and allow me to bring together diverse threads - from material exploration to moving image - into meaningful and innovative practice.
experience
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After completing my master’s degree, I rejoined F+P to help establish ‘Moving Art’, a dedicated sub-group within the Design Communications team focused on storytelling through film. I lead the team’s use of Unreal Engine to create narrative-driven animations for the projects. Over two years, I was promoted from Artist Assistant to Associate, the youngest ever in the team, reflecting my growing leadership role in project coordination and team oversight.
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I contributed to ‘The Norman Foster Exhibition’ by modelling and rendering architectural backdrops for the diorama displays shown at the Centre Pompidou. Alongside this, I developed a short film in Unreal Engine to communicate the design vision of a confidential high-end hospitality project.
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At ZHA, I worked on a competition entry for a high-speed rail terminal and 40km2 masterplan in China. I developed the storyboard for the project film and coordinated communication between the design team and the rendering studio Atchain. To support the film’s development, I created visuals throughout the design process to help guide the narrative.
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At Rogers Stirk Harbour + Partners, I worked on the Montparnasse Masterplan in Paris and Shimen First Road in Shanghai, both at Stage 3 of the RIBA Plan of Work. My tasks included feasibility studies, circulation design, and Revit modelling for urban strategies and detailed design packages.
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After my first year of studies, I completed a summer internship at CRAB Studio under the mentorship of Gavin Robotham. I supported the team through physical model-making on projects including the Yanchep Lagoon Masterplan, a London-based school, and various commissions in China. Collaborating with colleagues from diverse backgrounds deepened my appreciation for culturally specific approaches to design.
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Following my secondary education, I undertook a summer internship at David Chipperfield Architects, supporting the model-making team on projects including Tracey Emin’s house in London and the Metropolitan Museum of Art in New York. This hands-on experience sparked my early fascination with architecture and marked my first step into the profession.
extra curricular
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This year, I joined The Bartlett as a technical tutor, guiding undergraduate students in Unreal Engine, with a focus on animation workflows and cinematic storytelling techniques.
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As a side project, I established Sync Studio to develop visualisations and short films for clients, including brands such as Rick Owens and Nagami. The Rick Owens film was published on Dezeen, marking a significant milestone for my portfolio.
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The film for my master’s project, Cosmorama, was selected among the Top 20 short films at the Venice Architecture Film Festival, recognised for its innovative approach to architectural storytelling through film.
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Together with a colleague from the Bartlett, I received an Honourable Mention for our project ‘An Ode to Ore’ in the YAC Academy’s Ireland Meditation Mine competition.
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During my undergraduate, I supported first-year students in navigating the transition into architectural education, offering guidance on studio culture, and creative confidence.
education
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COMPLETED
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FIRST CLASS HONOURS
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FIRST CLASS HONOURS
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FIRST CLASS HONOURS
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FIRST CLASS HONOURS
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40 POINTS
(EQUIVALENT TO FOUR A* AT A-LEVEL)